Mobile & Shopping

Yesterday at Mobile World Congress, a panel of marketers and tech leaders discussed the role of mobile in the retail shopping experience. A number of interesting thoughts and insights emerged from the lively discussion.

Danielle Lee of AT&T presented a project born of AT&T’s AdWorks. Under this program, AT&T customers can opt-in to receive special deals and promotions via SMS. Once a consumer confirms via SMS that they do indeed want to receive the messages, the AT&T network keeps track of where they are based on the cell towers their devices are talking to. When a customer enters a pre-defined geo-fence, the customer gets a text message containing a special deal.

Consumers can also log into their AT&T accounts and customize which brands/products they most care about. For those that have opted in, the program has been very well received and they enjoy getting deals delivered to them that are relevant.

Another location-based approach to mobile marketing was presented by David Katz of Groupon. He shared that a fill third of Groupon’s transactions are now coming from mobile. Beyond the classic flash sale experience that the company is famous for, it is evolving into a “Commerce Discovery Experience”. In their mobile app, they can plot Groupon deals on a map, populated in significant part by “evergreen” deals that are not time limited like their classic flash sales.

Response to this model has been very large. Mobile drove more than 40% of their sales on Black Friday.

Ambarish Mitra, the CEO of Blippar, discussed the potential of Augmented Reality in the shopping experience. As an example, he cited a very successful campaign for Heinz designed around consumers scanning bottles of ketchup in the store. The Augmented Reality experience generated by the Blippar app presented consumers with recipes and videos. The campaign captured over 219,000 unique consumers who scanned bottles in stores and they interacted with the experience over 475,000 times.

A forecast that was very interesting to ponder came from Sandra Alzetta of Visa. She predicted that by 2020, 50% of Visa’s volume would come from mobile.

It’s stories like the ones offered during this session and the last statistic in particular that helps explain why mobile payments and mobile retail experiences are such hot topics at Mobile World Congress this year.

Valuations In The World Of The Virtual

Today we see yet another dazzling valuation of a website with a heavy user base, but no clear sense of how, when and how much money will soon flow in. Pinterest today we are told is worth $2.5bn , or approximately $200 per active user.

I’m not sure in life when we started judging websites on users and not revenue, and last of all profit, but I see no signs of sanity emerging.

It makes zero sense to me. One does not look at the numbers of people who visit “Best Buy” and then assume that it’s just great that people are visiting the store. Likewise it’s quite easy to make a business selling $100 bills for $80 and show impressive revenue growth, but last time I checked it was profit that allowed us to eat and put a roof on our heads.

We seem to have entered an age with continuingly crazy valuations based on a sense that land grab and user acquisition trumps any other metric. The confidence of the build it and they will come model is what drove people to make these sites and apps, but the expression never states that those who come will pay for it. It astounds me that clever people, with influence and big wallets are performing robust analysis and “making” these valuations.

It makes even less sense in a world where monetization of users has few clear success stories.  Let’s look at the best case scenarios and some of the most shiny success stories of the last few years.

Level one – Users, no revenue, no profit.

We have Pinterest with 13 million actively monthly users, a valuation of $1.5bn and zero revenue.

Level two – Users & Revenue, but no profit.

Spotify, has 20 million users, looks to make about $500m in revenue and is valued at $3bn, but has never made a profit and their costs are proportional to how much the service is used.

Things don’t get any better when you look at the most important website in the world in terms of the value it provides people and the number of people it lures in.

Level three- Users, revenue and profit. 

Facebook provides a uniquely valuable service to 1 billion people from which is makes an average of $6 per user per year in revenue,  and $2 per user in profit.

The big question.

For me this shows the vastness of one of the biggest question in the world of business right now- how do sites make money from people ?

SO?

Now I can see that for most companies founders the goal is to acquire enough busy users to allow a Google, Facebook, LinkedIn or perhaps one day!) Apple to buy you out. But for the big people making the acquisitions I’m sure that soon the emphasis needs to move away from eyeballs to benjamins.

Primarily monetization of websites seem to fall into blends of 5 ways to extract money.

–      Advertiser funded experiences.
–      Subscription / Tiered access models.
–      Affiliate marketing.
–      Selling a product.
–      Selling data.

It occurs to me that virtually all fast growing service websites and apps rely most heavily on “online advertising” to be the primary revenue generator.  Online advertising seems to be a steady and healthy way to make decent money, but I don’t think Facebook is going to be worth is current valuation of $65bn by making $2 profit per user per year  ramping this up to significant figures per eyeball .

Instead it seems that the most lucrative business opportunities in the world right now are those that provide ways to maintain the user experience, providing users with value, but extracting real hard cash value in return.

I have an interesting answer to the question, I think seamless, easy, fast, secure, efficient micropayments are a fascinating area.

Paywalls and tiered subscriptions are current ways to extract payment by those that want services the most, but they rarely both to charge less than $15 per month since transactions are expensive and the value proposition not clearly understood.

But micropayments could change that.

–      Is Facebook uniquely valuable enough to charge people $3 per month in the developed world and 50 cents per month in the developing world for an ad free experience?  Even if loosing 50% of it’s user base immediately, would still double it’s revenue overnight and arguably provide a much better product.
–      Could I read the BBC news website and rather than having to suffer the indescribably bad pain of 30 seconds of preroll before a 2 min long news story, I could instead be billed one dollar per accumulated hour I spend on the site.
–      Could I watch highlights from the Colbert Report on a YouTube and not have to chose between illegally filmed clips that often don’t work, and deliberately cut down to be worthless official clips. I would happily pay 50 cents per episode.

I’d love to see a world with this sort of pay as you go tarrif. So long as the sites were valuable and unique enough I see no concerns that people would flock elsewhere. Micropayments could free sites from the burden of over advertising, selling data, forcing products down your throat and instead maybe still provide ways to make more money from advertising, but in a more clear, more premium, more targeted, less cluttered fashion.

I for one liked TV ads, I liked them when TV was an expensive medium as it made expensive creative processes and production techniques worthwhile. One of the issues with internet advertising has been it’s accessibility has lead to cheap, immediate response, throw enough mud at a wall advertising.

I’d love to see the internet advertising equivalent of Superbowl ads or Cinema ads. What could companies do with premium online space, decent production budgets and a relaxed audience with eyes that are not used to filtering out so much crud.

NFC Out-Of-Home Shopping

In 2011 Tesco’s Home Plus stores launched a highly-praised installation in the Seoul subway, which allowed shoppers to scan a QR code and make purchases from their mobile device. At the lab, we’d always wondered whether this concept could be extended to an NFC implementation.

Well apparently UAE carrier Etisalat had similar ideas. This week in Barcelona at Mobile World Congress, Etisalat showcased a grocery shopping solution they deployed earlier this year in the Dubai metro.

It allows you to tap a product and add it to a cart on your mobile device. Then you can pay for your purchase using Etisalat’s mobile wallet technology.

It’s a great example of the intensive amount of work going on all around the world on establishing standard practices and user experiences around mobile payments, particularly with regards to NFC. This week at MWC alone, there were big announcements along these lines from Mastercard and Visa. Meanwhile in Hall 7, there was an entire “NFC & Mobile Payments” Zone with smaller vendors trying to support the ecosystem.

STOCK IMAGE POST – INTERNAL

This post is published so as to qualify the following stock images for future use.

Flight Booking Cafe Destination Travel Concept
Young woman using cell phone to send text message on social network at night. Closeup of hands with computer laptop in background
Bangkok, Thailand – December 12, 2015 : Apple iPhone5s held in one hand showing its screen with numpad for entering the passcode.
Chiang Mai, Thailand – April 26, 2016: man hand holding screen shot of Uber application showing on Asus Zenfone 2 mobile phone. Uber is an American multinational online transportation network company.
Chiang Mai, Thailand – March 28, 2016: hand holding screen shot of Facebook application showing on Asus Zenfone 2 mobile phone with green bokeh background
Woman is making online shopping with mobile phone. She use credit card and the smartphone.
Ordinary kids sitting with mobile devices in street
Group of attractive young people sitting on the floor using a laptop, Tablet PC, smart phones, headphones listening to music, smiling
Kiev, Ukraine – May 30, 2014: Person holding a brand new Apple iPhone 5S with Instagram profile on the screen. Instagram is an online mobile social networking service, launched in October 2010.
Double exposure of a handsome young man with smart phone
beautiful girl photographing city

Melbourne, Australia – Jun 13, 2016: Using Cortana on Surface Pro 4. It is an intelligent personal assistant created by Microsoft for Windows 10.
Young woman holding shopping bags and a mobile phone
female hands holding a white touch phone over the desk in the office and entering the PIN code of fingerprint
Chat symbol and Quotation Mark – hanging on the strings
Home automation control by smart phone. 3D rendering image. Original design.
Color shot of a young woman looking through a cardboard, a device with which one can experience virtual reality on a mobile phone.
Woman in virtual reality headset enjoying her experience.
Young man using virtual reality headset.
Young man experiencing virtual reality through a VR headset isolated on white background
Man using virtual reality headset at home
two business persons are developing a project using virtual reality goggles. the concept of technologies of the future
Sending Text Messaging Via Mobile Phone and empty bubble speech.
Hand touch smart phone and ear phone with Live Streaming word on wood table ,Internet marketing concept
Hand holding tablet with Live Streaming word on wood table ,Internet marketing concept..

The Future of NFC in Retail

Yesterday afternoon at Mobile World Congress, a panel gathered to discuss the opportunities and challenges facing NFC in the retail space presently and in the near future.

Before diving in to what was covered, there’s an important technical detail to discuss that is often not covered at the lab because it is a little too in-the-weeds technical, but is relevant in this context. When we tap a phone to read an NFC tag, the phone is acting as the reader and the tag is being read. In a mobile payments scenario, the Point Of Sale system (or in the UK, “The Till”, as was discussed today) is the reader and your phone is being read. Specifically, it is the secure element that is being read and more often than not that circuitry lives inside one’s SIM card. The carriers in particular are enthused about this arrangement since they control the SIM card and would enjoy having the future of payments standardize around their equipment.

In any case, SIM-based NFC is gaining momentum. There are now 80 million NFC-capable handsets out in the world and 40 million NFC SIMs in those handsets. So to recap, if an NFC-capable device has a regular SIM in it, then it can act as a reader but cannot itself be read, or at least cannot be used for payment.

The panel identified 4 core challenges facing the wide adoption of NFC:

  • There needs to be a robust ecosystem of services across multiple verticals to entice consumers to demand the technology of their providers
  • There need to be killer apps for the technology beyond payment. Transportation is a good example of a space that could take advantage of this.
  • The specification needs to be standardized globally, and the testing and certification process needs to be streamlined
  • There needs to be common iconography and a standard global customer journey. If that sounds difficult, consider that there are only 1 or 2 customer journeys that are standardized for plastic credit card usage globally. So there’s hope it can be achieved.

Retailers are not feeling pressure right now to adopt NFC-capable terminals. Consumers are not demanding it yet. One suggestion would be to add some kind of analytics layer, or some kind of mechanism of consumers tapping a check-in when they enter the store. The extra data stores could stand to learn about their customers could sweeten the pot enough for them to invest in new equipment.

Retailers are feeling some confusion right now because lots of vendors are trying to sell them lots of divergent payment systems and their POS cycles are too long to make a big investment in the wrong technology. They by and large need more certainty before they can bet on a particular technical standard.

One hope about increasing consumer demand for paying with their phones is the general theme that phones are increasingly becoming central to people’s lives in many other ways. The hope is that by 2014 or 2015, the demand to pay with one’s phone will organically grow out of this trend requiring less assistance from big industry programs.

A possible manifestation of NFC payment that could speed this process would be a mechanism where readers are built into laptops, and users can tap their phone to their laptop to pay for items. This solves a pain point for consumers, that of having to key in their credit card number to make a purchase online.

One strongly held view among many of the panelists was that payments will not be the killer app that launches NFC. There’s got to be something utilitarian that improves people’s lives in a more substantial way that gets them interested in the idea od tapping their phones. This may not even be a tap-your-phone-to-a-terminal type interaction. Perhaps it could be a peer-to-peer tapping experience like Android Beam or tapping a phone to tablet.

In terms of non-payment use cases for NFC, many general ideas were discussed. A retail expert suggested the ability to tap as you enter a store to load your loyalty account with special deals just for you. A town manager form the UK suggested civic and public interest uses of NFC out of home in the city centers might help spur adoption.

NFC ID Badge

Here at Mobile World Congress in Barcelona, NFC is a very big deal. So much so that they have created a whole special mechanism for entering the venue based on NFC, which lives alongside the main entrance lanes that are often jammed with attendees. It is called the “NFC Badge” and it works like this:

  1. In advance of the event, you log on to the Mobile World Congress site and opt-in for the NFC Badge program once you’ve registered to attend. You are asked to upload a headshot of yourself to the website.
  2. You then download the “NFC Badge” app to your phone.
  3. When you arrive on the first day, you go to a special desk and show the app to someone who validates that the picture matches you. Within the app, the little icon next to your headshot turns into a green checkmark.
  4. When you go to enter the Fira Gran Via, you veer to the right away from the long lines of people having their regular badges and photo IDs checked.
  5. You open the NFC Badge app and tap the special reader they have set up.
  6. On a little screen above the reader, it confirms your face and you proceed into the conference

It’s worked out pretty well so far, and is an interesting practical (and non-payment) use case for NFC.

IMG_0694

Caterpillar Makes A Smartphone!

Caterpillar, famous for making dump trucks and cranes, has leant their brand to a ruggedized smartphone. The B15, announced this week at Mobile World Congress in Barcelona, sports front and rear cameras, Android 4.1, and can be submerged in a meter of water for 30 minutes.

I was able to give the demo unit in Hall 5 of the Fira Gran Via a try by knocking it against the wall several times with no apparent damage to the device.

A Smartphone With Built-In Health Sensors

The Life Watch V, from the Israeli company LifeWatch and being exhibited here in Barcelona at Mobile World Congress, is a pretty special Android phone. It has built in health sensors and software to help you keep track of your well-being.

At the lab we spend a fair amount of time thinking about a trend called Quantified Self, where people use technology to monitor their lives. Often this involves sensors that pair with your smartphone. But the LifeWatch V has some special sensors built right in:

  • A thermometer to take your temperature
  • A heart rate monitor
  • A glucose tester for those with diabetes
  • And more!

It also comes with apps to remind you to take medication and manage your diet.

When you take your readings they get sent to the cloud for analysis.

The Life Watch V will be available in two months, but only in Europe. The US will have to wait until it gets FDA approval, which may not be for some time.

Mobile Marketing Fails

On Tuesday a panel of mobile marketers gathered at Mobile World Congress to share their advice on what not to do in the realm of mobile marketing. Some of the common mistakes they called out included:

  • Lack of a clear goal. Always start out with a clear measure of success.
  • Ad creative that jams a too-big ad into a small space rather than reconfigure it for a smaller screen.
  • Device misidentification, for instance deploying a swipeable ad to a non-swipeable device (e.g. Blackberry)
  • Assuming working with sensors is easier than it is. The engineering and software development can actually be quite complex and hinder usability if not handled properly.
  • Don’t count on cookies like you would on a desktop campaign
  • Provide enough formats of an ad to support enough devices for optimal reach

Mobile Marketing Wins

On Tuesday at the Mobile World Congress a panel of visionary marketers shared some of their winning mobile brand strategies with the large gathered crowd. The highlights included:

  • Recently Unilever launched a very interesting campaign for their Active Wheel brand in India. Their research had shown that many Indians, particularly in rural areas, will call someone and then hang up before the person answers. This shows up as a Missed Call for the recipient, who can then call them back. The advantage is that if the call goes to voicemail, the caller incurs usage charges. While this may seem like a small savings, it really adds up for less affluent consumers in these regions. In the Wheel campaign, consumers could call a toll-free number and then hang up, as they would a regular person they were trying to call. They would then receive a call back with a recording of a popular Indian celebrity sharing a funny story. The campaign was very successful in boosting awareness of and affinity for the brand.
  • KLM held a social/mobile campaign, where they monitored Twitter for mentions of the brand. When they saw someone had tweeted that they were at the airport about to fly KLM, they were able to identify the customer, get down to the gate and give them a bon voyage gift, documenting this on their own properties.
  • Mondelez’s Oreo brand launched a fun mobile game called Twist Lick Dunk. Besides catching on with consumers and generating big overall download numbers, the brand included in-game purchases of specially shaped Oreos that could be used in the game. They also were able to add advertising into the game and collect rev share dollars from that as well.