SXSW 2014: danah boyd Explains Why Teens Love Messaging Apps

danah boyd is the author of the new book “It’s Complicated: The Social Lives of Networked Teens” and her SXSW 2014 presentation gave a spirited and opinionated look at the lives of teens, with an emphasis on emerging messaging app platforms.

“We keep on treating social media like it can be a broadcast mechanism,” she declared. “It won’t be.” The core of her thesis is that teens crave intimacy through the new crop of apps, and are shying away from one-to-many communication in favor of one-to-one and one-to-few. Platforms like Snapchat also give teens control and demand that users pay attention to media in a new way, she said.

boyd also points out that the ability to easily edit and mess with media on the phone is transformative for the type of fun, shareable experiences teens like to engage in. Ultimately manipulating media and sharing the results with friends is likely to be important when it comes to creating brand experiences on messaging apps.

SXSW 2014: How Sports Have Mastered Social

“Thanks for letting us watch where and when we want— no more illegal streams for me.”

With that comment, one sports fan and audience member at the “24 Hours Sports in the Age of Bite-Sized Content” panel perfectly illustrated how successfully sports networks have adapted to the new media ecosystem. In addition, many brands could learn from how NBC, Fox Sports, and the NFL Network have used social to their advantage:

Talent. Social media is an ideal channel for both finding new talent and establishing their credibility. Trustworthy, engaging personalities make it easier for audiences to connect and allow networks to provide authentic news and other content.

Audience Interest. Monitoring trending topics on social media helps networks understand and promote what fans want to talk about. The debate over the infamous Roger Sherman interview, for instance, started on social media but was quickly carried over into programming.

Participation. Not surprisingly, sporting events are perfect vehicles for fans to debate and trash-talk. Allowing people to chime in, whether through video or other media, makes them feel like they’re part of the greater community.

Flexibility. Sports networks understand that audiences are platform-agnostic: if a better way to access content emerges, they will happily switch. As a result, the networks are constantly testing new formats to see what best serves the fan.

Personalization. The more data people provide, the more networks can deliver information that is specific to them, including favorite players, teams, and regions.

All of this adds up to a stronger content package that is more valuable for both viewers and advertisers.

SXSW 2014: Thinking in Ecosystems And The Lifecycle of Content

As we attended panels from various media companies, one theme became clear: now that consumers have more options as to when, where, and what type of content they view, media producers must become more savvy about planning the lifecycle of their content. Perhaps counter-intuitively, the shorter the consumer’s attention span, the more important the content’s potential for longevity.

For instance, short-form video YouTube clips would appear to be the most disposable: quick to watch and easy to forget. However, multichannel network Maker Studios has capitalized on it by promoting high-quality YouTube talent and guiding viewers towards similar content based on their interests. In fact, many television and movie stars are coming to them for help with this new format, and Disney may even be considering acquiring the studio.

Sports are another type of entertainment that are best consumed live, and would therefore have a seemingly short lifespan. As we mentioned in an earlier post (LINK to Paula’s post on Social/Sports), though careful programming around marquee events can create content that keeps people coming back and sharing with friends.

But what if the content you want to promote has already been created? It’s not too late: some properties can maintain and even grow their fanbase over time. For instance, many of Fathom Entertainment’s events are actually re-releases of old material; some of it thirty or forty years old, like Beatles and Rolling Stone concerts. Behind-the-scenes content and interviews created specifically for the event help keep it fresh and promote the material, but ultimately, fans return for the chance to participate in a communal experience with other fans.

Regardless of the type of content or initial platform, therefore, it’s essential to strategize the best way to keep content relevant. Whether it starts as a clip or an event, creators have multiple opportunities to keep viewers engaged over time.

SXSW 2014: A Battery Delivery Campaign

I was outside the Austin Convention Center Monday morning when I saw this poster:

Power On SXSW

And I thought: “Hey, actually I could really go for that. My battery is not holding a charge very well these days.”

And so, doing something I almost never do, I participated in a hashtag-based campaign. It went something like this:

Screen shot 2014-03-11 at 12.59.20 AM

So I sent them a direct message with my phone number. And then I got a text message telling me a bike messenger was on his way, and I would find him just outside the convention center. I went outside the convention center as instructed, and here was this guy:

IMG_1837b

And he gave me a fully charged Galaxy S3 battery, and I gave him my old one, and then he biked away.

It was a pretty interesting experience, but I have my doubts whether this sort of campaign could scale efficiently beyond a small geographic area packed with people who blog and tweet a lot.

SXSW 2014: Putting The Audience Front And Center

Today at the Austin Convention Center, Roy Sekoff of Huffington Post held a talk entitled “Is Online Video Killing TV?” In short, his answer was that the two forms would converge to form a new heretofore unnamed medium.

He told the story of his stewardship of HuffPost Live and how it has grown and succeeded by taking the learnings from the Huffington Post and applying them to a live video format. The Huffington Post, in its nine year history, has collected over 365 million comments. And 70% of those were responses to other comments. So it became clear that a conversation was going on. Traditional TV news networks with their 24-hours of pundits interspersed with the occasional reading of a tweet didn’t have this kind of feeling to them. HuffPost Live has attempted to bridge the gap.

The UX of the site devotes half the screen to live community comments. It also includes a big red button that offers viewers the opportunity to be an on-air guest. Using Google Hangouts, a viewer can record a short video. A small team of screeners reviews the submissions, and then clears people to join the live programming from their webcams. Since launch 19 months ago, over 17,000 viewers have participated in the programming and the site gets 22 million unique viewers per month.

Part of what makes HuffPost Live so compelling is that it is live and brings viewers into the conversation live. It is effectively the complete opposite experience as binge viewing, which is often a solitary, non-participatory endeavor.

As digital forms of video entertainment continue to erode the dominance of traditional linear TV, this sort of immediate hyper-participatory entertainment seems like a naturally prominent piece of the new landscape that is set to emerge in the coming years.

SXSW 2014: Big Data Key Takeaways

We’re big believers in the idea that data can provide value to both consumers and companies (see our Outlook), so we were excited to hear from the panelists at “Big Data Inverted: the Best Candy from Strangers?” Some thought-provoking highlights:

  • “Newness” isn’t always a need: data doesn’t have to be current to be relevant. Some content, like tying a tie, doesn’t change; it just needs to be available at the moment people are looking for it.
  • Anonymity and ephemerality build trust: people feel more comfortable sharing their data when they know it can’t be traced back to them specifically.
  • Big Data has to get small: as storage costs shrink and data-generating devices proliferate, it’s more difficult than ever to tease out the most relevant data. In order to truly help people, it must deliver the right data for the task at hand.

Can marketing truly serve and provide value to customers and consumers of both products and content? Great question.

People are similar in the way that they engage with content, but consumer behavior has changed because of big data being used to power their experiences.

Looking at attitudinal and behavioral data first will help filter through lack of context sometimes suffered by lack of context. To help us make sure we are talking to who we think we are talking to when targeting.

  • There is a clear age gate in ability and want to share data. Digital natives have a lower barrier to entry for sharing all levels of data to marketers

Leveraging data to service or communicate is in two distinct buckets. Creepy or Cool.

  • Using customer data from nowhere  = creepy
  • Using customer data from a known relationship = cool

Takeaways from the panel were similar to the Lab’s POV on value exchange to fully capitalize across audiences:

  • Tradeoff of utility for data will be based on more evaluation and balance of age and behavioral information to determine “true vaue”
  • Loyalty is different. Easier to switch, more powerful voice from consumers
  • Better inform customers before they hit the showroom or retail floor

Overall the use of digital data has changed customer culture and expectations of brands. Using Marketing as a Service is one of many ways the management of big data will improve the relationship between customer and brands.

SXSW 2014: Connected TVs and the Future of Sports

Today at the Driskill Hotel, Hank Adams, CEO of Sportvision, gave a compelling talk on the affect connected TVs can have on the way we consumer entertainment, particularly sports.

For those who might be unfamiliar, Sportvision is behind a number of amazing augmented reality experiences built into broadcast sports. These include the yellow first down line in football and the strikezone overlay in baseball, as well as the overlays following the cars in NASCAR.

But what the user sees is only the tip of the iceberg. For instance, in Major League Baseball, they have detailed data on every pitch thrown during the entire season, including velocity and spin. This data is made available to teams and they use it for training purposes. The Yankees alone have 6 data scientists on staff working with this and other data.

Mr. Adams pointed out that “the history of media is the history of customization”, and that all this data that we have can be used to enhance live television experiences when televisions are attached to the Internet.

Some interesting ideas for the world of sports:
– As you watch a game, your fantasy players are highlighted and their sports displays their current fantasy points
– A widget overlaying a NASCAR broadcast provides the live status of your favorite driver
– The ability to toggle the strikezone overlay in baseball, including the hot zones of where a particular hitter at bat likes to hit the ball

Obviously, this sort of functionality can expand well beyond sports. What you see on live television is only part of the story; there’s more detail and background information that can be surfaced on any topic, but the ability to personalize that experience can make it exceptionally valuable for users.

The question then becomes how to work within the framework of the current model of broadcast television, as it is key within that model not to divert attention from the ad breaks. The answer remains to be seen, but perhaps the ads themselves can be augmented in interesting ways.

SXSW 2014: Being Social With Grandma

During SXSW last month AARP is leveraging both the education of important content around the ACA and the connective history and faith-based initiative for Black Community to create and develop social, mobile, and digital activity as well as brand loyalty for the AARP brands and partners.

Using social media and mobile to educate on ACA. They actually turned a stereotype on its head in nudging 50+ users to educate Gen Xers and Millennials on the affordable care act. This effectively made the 50+ to influencers on a important topic to both parents and kids in medium where they are mostly non power users.

SXSWAARP

The program was done in English and Spanish and got a 16% engagement rate with  67% of mom’s comments with kids happening on social media.

See more on this at mom means it and at the AARP ACA site here

The success led into more socially infused programs like the new YouTube and TV spots for “You don’t know AARP” aimed at making the 70+ crowd more digitally fit an through their new program AARPTEK that leads with a Twitter hash tag of #loved.

See the video below or see it on You tube here

All in all it was great seeing that even late adopters and the brands that serve them, are doing very unique things with digital and social mediums and talking about it at SXSW.

SXSW 2014: Big Data, Personalized Stories

We hear often about the power of “big data” to do magic things like identify supply-chain problems, drive conversion, optimize direct mail and other impressive tasks. But what effect could big data have on storytelling? After all, isn’t that the other side of marketing besides the actual technologies used to deliver the stories? Today at the Sheraton, amidst an audience made up almost entirely of marketers and product managers (as determined by a show of hands), Francois Ajenstat from Tableau Software and Eric Shoup from Ancestry.com held an interesting panel discussion about “Big Data” as it relates to storytelling.

Mr. Ajenstat stressed the need to try and break out of displaying data simply in rows and columns and show information more visually, as a way to help tell a story. Marketers today have access to mountains of data: purchase activity, social media engagement, device GPS data and even government data. Beyond simply using this data for business decision-making, could it be used to tell a story back t consumers? He described data as a new form of multimedia that brands could turn to as a way to enrich their own content. As an example of data telling a powerful story visually, he cited a TED talk by Hans Rosling that used data visualizations to challenge the audience’s perception of global health and trends.

Mr. Shoup showcased a new product recently launched by Ancestry.com called Story View. The new tool draws upon Ancestry’s 10 petabytes of data (across 55 million family trees) and assembles what it knows about a person into a sort of timeline. It effectively pieces together a biography, with dates and places and images assembled to tell a person’s life story (as best they can) in a linear fashion. They used A/B testing to try different layouts and templates, and used the number of social shares as a metric to measure whether a given approach was working.

The speakers agreed on this tip for turning data into stories: Start with the question; what are you trying to get at? Then see how many data elements you can you remove and still answer the question. In short, Simplicity helps the storytelling.

Also discussed was technologies such as those offered by Narrative Science, which automatically generates prose summaries (e.g. of sporting events) based purely on raw data. A potential application of this technology could be to auto-generate direct mail or mass e-mail based on big data customer profile, changing the narrative text on the fly for each customer.

 

SXSW 2014: What’s New In Fantasy Sports

Fantasy sports has becoming a big business for Football and the NFL. More  sports are being added to the ecosystem and a lot of the trends that have been used to grow casual and mobile gaming are being used to attract younger audiences.

Shortening the format of Fantasy play to a daily and quicker gameplay added a new segment to the business. Short-format Fantasy is a daily format with picks of teams and players for games renewing everyday. The size of this new business is over $20MM per year, with a current user base of about 1.3mm (500k with money on the line in games)

New investments are being made with startups to capitalize. Companies like FanDuel (add link), which recently received a 11mm investment from Comcast is bringing in audiences that peak around 26-30 yrs old (Long form Fantasy sports peaks around 41yrs old). Their fans also have a higher rate of sports programming viewership by 40% over traditional fantasy players. This is making the big players like the NFL at ESPN look closer at Daily fantasy and short-format fantasy

Fantasy games are now year long, multi-platform and moving towards mobile. They are also increasing inclusion of bloggers to drive engagement.

ESPN and others are building for other sports outside of Fantasy Football.

  • Fantasy Baseball (more demanding). Now using touch screen technology to create injury tracker and telestrate injuries , like in-game analysts on TV.
  • Better explanation of injuries and stats now for Fantasy than for players
  • Users engaging more and more as their GM and scout planning year round for sports

Finally, Fantasy Sports is influencing TV content for major sports networks and cable providers

  • DirectTV – create your own red zone based on your fantasy players. Live updates to your TV overlaying the screen
  • NFLNow-can update your new fantasy players when added to your team with video
  • Fantasy Live – NFL network (6 days a week)

In addition, ESPN com has multiple Fantasy sports shows on air and there is a 24 hour a day Fantasy Sports Network launching this year; so growth will continue to move in this space.