Leap Motion Controllers Ship Today

After a two-month delay, Leap Motion is launching its 3D gesture controller to the public. The first devices are being shipped ahead of the July 27th retail release, and the app center is already up and running – with 75 options to choose from. Leap Motion claims that the controller is 200 times more precise than Microsoft’s Kinect system, which was initially a controller for the Xbox 360. Preorders for Leap Motion’s controller were set to ship on May 13th, but that was pushed back until now for undisclosed reasons. 

Leap Motion Partners With HP

Leap Motion announced on Tuesday that it will partner with Hewlett-Packard to bring the startup’s now-famous motion-control technology to HP devices. The announcement didn’t specify what sorts of devices would be supported with Leap’s technology built in, but any machine with Leap’s technology embedded within it will include  a pre-loaded version of Airspace, Leap Motion’s app-store. According to Leap, the announcement has been coming for a year, and have done a lot of R&D work already to integrate with HP’s products. Before built-in Leap products arrive, HP will sell bundles, where a standalone Leap controller is sold along with a PC, much like Leap’s current deal with Asus earlier this year. But when built-in products arrive, it will be the first time that Leap’s technology will actually be embedded within another manufacturer’s products. According to HP, the technology will add an insubstantial amount of weight to any product. Expect to find the motion-control sensor, which connects to PC via USB, on sale on May 13 for $79.99. 

Immersive tech pulls players at E3 2010

The annual games bacchanalia otherwise known as E3 recently drew to a close and despite the chaos of multi-story megabooths staffed by both the bizarrely and scantily clad, two important trends were easily identifiable. Here’s a quick overview of this year’s dominant themes.

Motion control

Imagine you’re playing a baseball game. Would you rather push a button that tells the pitcher to initiate a throwing motion or would you rather whip your arm forward and watch the player mimic your movement. Anybody who’s played a videogame in the last 30 years is familiar with the button paradigm; at E3 2010, the games industry was clearly intent on adding the more novel notion of physicality to the controller mix. Continue reading “Immersive tech pulls players at E3 2010”