Engadget Review of Ouya

The Ouya gaming platform is an Android-based console meant to compete with the likes of Playstation and XBox. While it clearly doesn’t have the kind of firepower the latter two systems do, it is interesting for a number of reasons.

Because it is an Android-based platform, there is a built-in army of developers all over the world who can easily create games for it, or port mobile device apps into this new format with relative ease.

Also, since there is built-in media player functionality, it will be interesting to see if this sort of device becomes a competitor to the likes of Boxee and Roku as well. Not to mention the obvious potential parallels with Google TV.

Vine Surpasses Instagram For Media Sharing On Twitter

Just five days after launching for Android, Vine is now more popular in its total daily shares on Twitter than Instagram. Likely a result of opening Vine up to the Android market, links to vine.co were shared over 2.5 million times, with instagram.com links at just below 2.2 million. This also likely has to do with Instagram’s web profile launch, which cut off the easy expansion of shared photos within Twitter streams. Instagram remains ahead of Vine on Google’s list of top free Android apps, however, and it is difficult to know just how many active users and daily creations there are within the app network. 

Vine Comes To Android

Twitter announced today that its long-awaited Vine app for Android is now available. Though many features from the iOS version of the app are missing, such as front-facing camera support, search, mentions, and hashtags, Android users have a new feature available exclusively for them: Zoom. With 13 million current active users, many of them active brands like Rolling Stone and Wheat Thins, who have leveraged Vine’s brand-to-fan experience, the Android release has availed the video-creation service to a whole new genre of smartphone users. Expect Vine to boost its numbers rapidly, and for brands to continue to collaborate with short-film makers to take advantage of the unique medium. 

The Problem With Market Share

Think market share is the be-all end-all in terms of measuring success for Apple or Android? Then you may want to check out editorial from John Kirk breaking down the problems with that metric and why we might want to start considering a few more like, say, profit margin or product differentiation.

Google Play In-App Purchase And Subscription Revenue Raising Rapidly

In a continuation of it’s I/O conference, Google held a session on how to make money on the Andriod operating system. It shared some statistics on why its app store is worth investing in, and they were truly impressive: in-app purchase revenue growth jumped 700% in one year, which is reflected in the top apps as listed by highest grossing titles in the Play rankings. Subscriptions – introduced just a year ago – is showing revenue that’s doubling every quarter. Google, then, is suggesting in-app purchases are a great way for companies to make revenue while also advertising their product. As well, Google noted that there is a 1.7x higher purchase rate on tablets than on phones for apps, and updated apps that take advantage of new operating systems and capabilities perform at almost double the rate of monetization. 

Google Wallet Takes On Paypal

One of the more under-the-radar announcements at Google’s I/O conference was Google Wallet. While the idea clearly isn’t the showpiece of Google’s annual conference, it’s nonetheless a direct attack on other payment systems, and leverages Chrome, Android, Google+, and Gmail to undercut competitors. For instance, Google plans to combat shopping-cart-abandonment – which, globally, occurs at a staggering rate of 82% – through Chrome. When you visit a shopping site with Chrome – already the world’s most popular browser – your billing and shipping information will be baked into the browser. You’ll be prompted with your shipping, billing, and credit card information through the browser, and Google says it pares down the checkout from 21 steps to just 3. The biggest sticking point of this part of Google Wallet, though, is that website owners have to implement the API on their end, so the potential impact is inherently limited unless it becomes the industry standard. At the same time, Google has also introduced a mobile API that would allow e-commerce websites to support checkout via Google Wallet, setting up a direct alternative to the PayPal button. It’s similar to the Chrome system, but as it’s early days for the technology, there aren’t many more details revealed yet. 

More impressively though, Google Wallet has extended its Android reach into the physical world. Merchants and Developers are now able to sell physical goods and services through Google Wallet, and can now offer Android users two-click checkout. Partners include Airbnb, Expedia, Uber, Wrapp, Rue La La, and more. What’s more, though, is that Google Wallet also functions in Gmail, leveraging the peer-to-peer element of email to enable person-to-person payments. With Gmail’s latest update, users can now “attach money” to an email, to transfer funds between people, say, to the babysitter instead of cash, etc. Google Wallet still falls behind functions like PayPal and Square in the real-world department, and it’s unclear what Plan B is if NFC fails. At the same time, though, there’s a new hat in the ‘Wallet’ ring, one to be watched closely. 

Instagram Introduces Photo Tagging

In a nod to earlier Facebook days, Instagram today introduced photo tagging. The new iOS and Android upgrade allows you to tag anybody in your photos – but with this update you can also tag brands and companies in photos. You, or the brand, can get notified if a tag happens, and can also require approvals before photos appear on your profile. You also have the option to detag yourself. This update replaces the often-hectic @mention function on the network that has functioned until this point. This wasn’t a truly effective method for keeping track of other users, and these new features are designed to help you more vividly capture moments and to build a collection of photos. Likely, when users get tag notifications they will head to the app, which will increase broad-base user interaction with the social network, which in turn will present many new opportunities for tagging brands and including products in a network that looks as if it’s programmed itself for interface expansion.

iOS Remains Top Monetising Mobile Platform

According to Opera’s Q1 study, Apple’s iOS remains the top platform for monetising mobile ads, and the iPhone regains its top status over Android in generating Ad traffic to mobile ads. Opera’s data comes from its mobile advertising platform business that serves more than 50 billion ad impressions per month via 12,000 mobile sites and apps. Mobile ad campaigns running on Apple devices achieve the highest average eCPMs, and account for nearly half of all revenue delivered to mobile publishers. At the end of 2012, iPhone lost the number one position in terms of ad impression volume, but Opera reports that that it has regained the number one position with 31.91% of traffic and 34. 24% of all revenue, whereas Android phones clock in at 30.22% and 26.24%, respectively. Including tablets and other devices, iOS has a very clear margin in all categories over Android’s operating system in mobile traffic share. 

More Apps Downloaded On Android In Q1 But Apple Reports Higher Profit

According to data released yesterday, 51% of all apps downloaded during Q1 of 2013 were downloaded from Google Play. But although Google had the majority in terms of numbers, Apple took the cake in terms of revenue, raking in 74% of overall app revenue during the same time period. And at the same time, although the App Store and Google Play remain the major heavyweights as far as app stores go, BlackBerry World and Windows Phone Store are still direct, though admittedly distant, challengers. Perhaps surprisingly, the strongest growth over the first quarter of 2013 came from South Africa and Brazil, where significant increases in downloads were registered, but without the corresponding revenue jump. This means that the downloading capabilities are in place, but that people aren’t quite ready to take out the checkbook just yet, but many think that in the near future, these markets could represent many billions of dollars of growth. 

Facebook Phone Launches…Sort Of

The Facebook Phone has arrived…sort of.  Mark Zuckerberg announced Facebook Home, an Android-compatible integration that replaces the Android home screen with a Facebook-branded experience dedicated to providing easier personal communication than the current app model does.  Apps are still easily accessible via an app launcher.  Facebook’s clever move relieves them of the hassle of producing a hardware piece, while gaining them deeper hardware integration.  The question remains: Will other companies create similar top-level integration packages for Android devices to promote their brands?