What the Living Room Revolution Means to Brands

Download the whitepaper “OTT: What The Living Room Revolution Means to Brands”

Television has been the core medium for the advertising industry for decades. While other media such as web and mobile-based content have eaten into its share of audience attention, it still offers brands the widest reach. Moreover, the audience’s desire to relax on the couch with their families and be entertained by a big HD screen is a unique desirable experience that newer mediums can’t replace.

What is beginning to change, however, is the underlying structure of Television. The idea that TV shows are arranged in linear numbered channels is no longer a technical requirement. A generation is rising that is less receptive to the concepts of expensive bundles, traditional interruptive ad breaks, and being locked into accessing certain content on some screens but not others.

In an on-demand, de-bundled, cord-cut world, the big question is “What now for marketers?”

In this paper we attempt to lay out the current landscape, the promising technologies that are budding, and the exciting future possibilities that lie ahead.

Download the whitepaper “OTT: What The Living Room Revolution Means to Brands”

The Eyeballs Will Be Monetized

Screen Shot 2013-08-22 at 5.30.32 PM

Much has been made of Google’s newly-awarded Pay-per-Gaze patent for a mysterious “head mounted gaze tracking device which captures external scenes viewed by a user wearing the head mounted device,” (I wonder what they can be referring to), which would monitor the pupils of those wearing the device to infer emotion and track what ads they are looking at.

If it’s not too wild a presumption to think they are referring to Google Glass – and while there are certainly a few technicalities they need to work out first – it seems to be the obvious delivery mechanism for the patented technology.

At the Lab, we’ve been in the business of “monetizing eyeballs” for years using eye-tracking technology and other attention and emotion-detecting technologies to benchmark the ad effectiveness. With the prevalence of webcams, and the advanced sophistication of biometric software in the past year, we’ve been able to amass sample sizes in the thousands in our research studies.

Being able to do this with Glass, and gauge consumer sentiment to stimuli out in the real world, is an extremely exciting proposition for research.

Considering how invasive it is, the key is to have consumers opt in, and have a pretty good incentive to do so. We imagine just a sample of the population would participate, as in a large scale research study or Nielsen panel. Or perhaps, consumers at large will be paid to have their personal data tracked, possibly paving the way towards a data economy where consumers receive micro-payments in exchange for sharing personal data, as envisioned by Jaron Lanier in his book “Who Owns The Future?”

 

For more information, contact [email protected].

Joining The Dots

I think sometimes we look at things in a lens that is too focused.

For many years we’ve looked and laughed at internet enabled fridges and tweeting plants but to make sense future thinking people have  taken a step back and had the imagination to see the whole ecosystem of the connected home, a world where you can turn on your cooker from work, or check to see if you have left the garage door closed.

But I still think these use cases are rather pathetic, relatively fringe and certainly not providing enough value to make the $15k investment in an entirely connected home worthwhile.

But when you really take a step back, where you vision includes things that seem rather peripheral,  you can begin then to  join a lot of things together that show how amazing things could happen.

I don’t think we are far from a world where the world of advertising starts becoming less the use of creativity to get brands and consumers to connect and engage, but a world where creativity is used to allow brands to provide value to consumers. The process of agencies like the IPG Media lab will be to have the imagination but also the knowledge of fringe technology to join the dots together and to do so in the context of business and brands.

We are talking of a world of both creative business models and branded utility.

I think in less than 3 years a connected home will include a fridge that knows what products we like, what food we have, when it is about to turn bad, where we are going to be that week, who we may expect to have come and visit.

This may seem rather out there, but it’s a simple question of taking in some of the utility that apps like “Slice” provide now, advancing it a little, and then pulling data from your google calendar, location and other sources to help suggest solutions, or as we like to call it, the world of “anticipatory computing

In a world like this, an online grocery company could subsidize the cost of your fridge by ensuring that it will only be able to order goods from their own site.

You may find that you never run out of milk because it’s ordered before it’s about to go bad or run out.

You may find ads for food products that sync with your fridge and tell you what else you need to order to make a suggested recipe and order it for you.

This is world far removed from the now, but not because the technology is so advanced, but because our attitude towards “advertising” shifts away from technology as an enabler of better brand messaging, but technology as an enabler of better brand solutions.

Mobile Evolution: “Robocop-esque”

evolutionofmobileThis Wednesday, I’ll be speaking on a panel at ThinkLA. I’ll be presenting a few short slides on the evolution of mobile specific to the mobile web and applications. Though the panel should be interesting, the evolution of mobile is a much broader topic – one that’s inspired delving into mobile’s future relating to user input and output.

Ok, that last bit sounded boring. Here’s a video of the sixth sense concept from MIT, which presents some of these concepts in a much more interesting manner. The system MIT designed uses a projector to deliver information, and a camera to input controls. This could be the future evolution of mobile input and output – from keypads and screens to projectors and cameras. Continue reading “Mobile Evolution: “Robocop-esque””