Joining The Dots

I think sometimes we look at things in a lens that is too focused.

For many years we’ve looked and laughed at internet enabled fridges and tweeting plants but to make sense future thinking people have  taken a step back and had the imagination to see the whole ecosystem of the connected home, a world where you can turn on your cooker from work, or check to see if you have left the garage door closed.

But I still think these use cases are rather pathetic, relatively fringe and certainly not providing enough value to make the $15k investment in an entirely connected home worthwhile.

But when you really take a step back, where you vision includes things that seem rather peripheral,  you can begin then to  join a lot of things together that show how amazing things could happen.

I don’t think we are far from a world where the world of advertising starts becoming less the use of creativity to get brands and consumers to connect and engage, but a world where creativity is used to allow brands to provide value to consumers. The process of agencies like the IPG Media lab will be to have the imagination but also the knowledge of fringe technology to join the dots together and to do so in the context of business and brands.

We are talking of a world of both creative business models and branded utility.

I think in less than 3 years a connected home will include a fridge that knows what products we like, what food we have, when it is about to turn bad, where we are going to be that week, who we may expect to have come and visit.

This may seem rather out there, but it’s a simple question of taking in some of the utility that apps like “Slice” provide now, advancing it a little, and then pulling data from your google calendar, location and other sources to help suggest solutions, or as we like to call it, the world of “anticipatory computing

In a world like this, an online grocery company could subsidize the cost of your fridge by ensuring that it will only be able to order goods from their own site.

You may find that you never run out of milk because it’s ordered before it’s about to go bad or run out.

You may find ads for food products that sync with your fridge and tell you what else you need to order to make a suggested recipe and order it for you.

This is world far removed from the now, but not because the technology is so advanced, but because our attitude towards “advertising” shifts away from technology as an enabler of better brand messaging, but technology as an enabler of better brand solutions.

Online video ads get more attention

YuMe and IPG Media Lab, recently partnered on a research project to track relative attention level to video advertising in a lean forward PC experience vs. a lean back TV experience.  Specifically, we wanted to know:

  1. Do people pay attention to online video differently than they do when watching TV?
  2. If people have the option of avoiding advertising, will they, and how does it differ?
  3. If the experiences of watching TV and Online Video are different, should an online ad impression be valued the same way that TV ads are?

Continue reading “Online video ads get more attention”

Brian Monahan predicts digital things

What’s in store for digital in 2011? Brian Monahan, EVP, Managing Partner, IPG Media Lab offers his prediction in an interview for Ad Vision—a month long video series produced by Microsoft Advertising.  Brian was one of 30 global advertising experts interviewed for the series. Interviews are released every weekday. The first of the series was posted on May 9, 2011 and the last will mark the beginning of  Cannes Lions International Festival of Creativity.

To view the full interview:

A brief history of our brains and screens

Originally published in Media Magazine.

A screen is defined as a surface where pictures can be projected for viewing. This term is not just related to media, it defines it; the screen is the membrane that “mediates” or stands between, an image and the individual viewing it. What happens without a literal screen? That image simply pipes directly into our mind’s eye so that we can “see” it in the same way we “see” a dream.

Before we discuss the future of the brain, let’s look at the history of screens. Plato talked about “The Cave,” a thought experiment about ancient people projecting flickering shadows on the wall of a subterranean dwelling – although we should focus more on the past 100 years. At the beginning of the 20th century, cinema, in the form of nickelodeons began to replace live theater. By 1950, television screens had become predominant, ushering in the golden age of broadcasting yet still connecting many brains to a single story. Continue reading “A brief history of our brains and screens”

When all the world’s a screen

Obscura Digital's solution on display in San Francisco

One the most dramatic areas of media innovation is in digital out of home space.  The Lab appeared earlier this week at Mediapost’s DOOH Forum in New York to showcase the most exciting new DOOH technologies.  We brought our friends from Klip Collective and Obscura Digital.  The work was well recieved — prompting savvy industry pundit Joe Mandese to live blog that he was at a loss for words!  Check out the video of the event to see for yourself.

4 words that may change shopping forever

“I’m hungry.” “I’m bored.”

Groupon is building an entire experience around these four simple words with a unique little app called Groupon Now. The idea is that users open the Groupon Now mobile application and are presented with two buttons: “I’m hungy” and “I’m bored.” After selecting an option, the application presents users with a list of time-sensitive deals based on their location.

“It makes Google’s market look quite small if we get it right. It’s really tapping into the largest part of commerce in the U.S.—local,” says Groupon investor Harry Weller. Continue reading “4 words that may change shopping forever”

Serendipity Happens

As consumers increasingly personalize their media consumption there is no shortage of hand wringing about the implications from lack of shared cultural experiences.  Particularly in news, there is concern that consumer will choose to consume content that reinforces existing opinions hardening political discord.  Beyond news, one could argue that shared love for TV shows and pop songs have also provided the bonds that make citizens feel comfortable with one another.  Where will those bonds come from when TV ratings and record sales continue to slide?

This genuinely concerns those of us who feel we are doing the lord’s work assuring consumers access to free, ad-supported content.  Yet just when despair sets in, we get reminded that, somehow, content hits still spring up and capture the imagination of mass audiences. Continue reading “Serendipity Happens”

API-enabled ads pack more punch

The history of storytelling is as much about technology as it is about narrative. As humans have transitioned from the earliest cave scratches to the newest highly interactive digital experiences, the way stories are told have had a powerful influence on the stories themselves. As the number of media channels continue to blossom, marketers must not only become more familiar with existing tools, but stay relevant by seeking out competitive new platforms.

The IPG Media Lab‘s most recent Media Trial focused on one important new element of storytelling: data. Data sets are increasingly being structured and exposed via APIs so that third parties can grab and understand the data in real time. Weather, headlines, traffic, sports scores, tweets, videos, social data—the available data sets are only limited by your imagination. Marketers who can curate these streams in real time may be able to create more engaging and more impactful stories, with the results to match.

Continue reading “API-enabled ads pack more punch”

Mobile Apps Influence Shopping Experience

CNET and the IPG Media Lab recently partnered on a research project to uncover how mobile apps are being used by consumers to make purchase decisions. The research specifically tested the CNET Reviews app to explore opinions, influence and opportunities for both marketers and CNET. The findings are based on aggregated evaluations of thirty-six shoppers at a leading consumer electronics retailer, including pre and post-shopping interviews, in-store observation and physiological stimuli recording methods. Each participant was a well-informed consumer electronics shoppers and existing CNET user.

Continue reading “Mobile Apps Influence Shopping Experience”