Apple-Google catfight is good for consumers

Why the Apple-Google catfight is good (iStock)Things are getting downright ugly. Apple and Google, once the best of friends, seem to have devolved into the bitterest of enemies. The tactics have become dirty. The blows are getting dangerously close to the belt. And I couldn’t be happier.

Unlike real wars, when corporations battle it’s often the common person that prospers. We’re seeing honest-to-goodness tooth-and-nail competition take place, and it’s the consumer and marketers that will come out on top regardless of which behemoth wins the fight.

The blows toward the end of 2009 were focused mostly on mobile. Google Voice was blocked from the App Store, and the FCC started poking into the matter – specifically Apple’s Control of the app economy. In short order, Eric Schmidt resigned from Apple’s board. Then the Motorola Droid came, and the marketing that placed Android’s features directly in competition with Apple’s iPhone OS. Apple then acquired Lala, a streaming music service, near immediately after Google started using the streams in their search results. Following this, Google announced they were moving acquire AdMob (still pending FTC approval), an advertising network that served ads into iPhone apps and a company Apple had been trying to acquire prior to Google outbidding them. In turn, Apple bought up ad network Quattro Wireless. As 2009 came to a close, rumors of both an Apple tablet device and a Google built phone competed for headlines. Continue reading “Apple-Google catfight is good for consumers”

Four brilliant augmented reality campaigns

Four brilliant augmented reality campaigns (MIT's sixth sense project)Augmented reality (AR) may sound like something that you get to do in a dark basement with a William Gibson novel and a pair of virtual reality goggles. But the true promise of augmented reality will integrate the digital world into our offline world, and ultimately transform mundane experiences into meaningful, holistic ones. Imagine walking into a supermarket and seeing all of the nutritional and pricing information projected into thin air, or overlaid onto products; touching a logo on a box of cereal would trigger a digital reaction and enable you to use your fingers to scroll through information or content right on the cereal box.

We’re not there yet, but we’re closer than you think.

In the next nine months, mobile applications will make tremendous leaps toward integrating augmented reality into our lives. Today, there are multiple image recognition applications like SnapTell or Barnes & Noble’s Bookstore app that trigger a reaction when you take a picture of an object, logo, or barcode. Instead of pushing you to content on a website, these apps will increasingly pull in information that will be overlaid onto products via the screen’s camera function. Wikitude is an example of an application already doing this — simply hold up your phone and it will tell you what places of interest, restaurants, and shops are in your vicinity, based on the direction you are facing. Overlaying the data onto products (and people!) will be a natural evolution. Pattie Maes of MIT’s Sixth Sense Project describes it as “seamless, easy access to information” using our bodies to navigate the content in intuitive, natural ways. Continue reading “Four brilliant augmented reality campaigns”

Priming the Pump for Broadcast

Priming the broadcast pump (Flickr via Philyook)This year’s Grammy awards recently demonstrated an exciting concept for a number of other award franchises (Oscars, Tonys, Emmys and on and on); that the “award show” is not dead but can no longer be played out in a pure broadcast silo.

According to Variety, 26.6 million people watched CBS’s 3.5 hour broadcast, marking a 35 percent increase from the 2009 show, it’s highest viewer ship in the last six years. While the trades blasted the overly complex structure and the lackluster MJ tribute, the audience was listening and watching on a number of other platforms that created community and pushed to the broadcast show.

Being with the slogan, “We Are All Fans;” this years Grammy’s sought to connect with the audience on a whole new level. WeAreAllFans.com was the Grammy’s “crowdsourcing” site which featured Twitter comments and videos reflecting the audience’s conversations and reactions to the broadcast in a 3D data visualization, a perfect way to engage the Grammy demographic, on their terms. Continue reading “Priming the Pump for Broadcast”

Extending cause marketing reach through DOOH

Extending the reach of cause marketing campaigns through DOOH (Red Cross)It is amazing how the world can unite during times of tragedy. The outpouring of support for Haiti by individuals, celebrities, governments, and the media has been overwhelming. DOOH Networks are also participating in the fundraising efforts. Matthew Stoudt, CEO of Outcast has pulled together Zoom Media, AdSpace Networks, IndoorDIRECT, Captivate Network, PumpTop TV, Premier Retail Networks, CBS Outernet, and TargetCast Networks for what Stoudt described in the DailyDOOH as,  “A unified message that will run on over 40,000+ screens and reach an estimated 100 million Americans monthly.”

The Preset Group has also created high-resolution video and flash content that any network can broadcast. The video spots encourage $10 donations to redcross.org by texting “Haiti” to a short code.  While historically premium SMS never took off in the US, providing an impulse-friendly way to contribute to an urgent cause has proven to be right on the money, driving the most successful mobile donation program seen so far. Continue reading “Extending cause marketing reach through DOOH”

iPad: Game changer or iPod Touch for Boomers?

iPad (Courtesy of Apple)The IPG Media Lab team weighs in on Apple’s release of the much anticipated iPad device.

Is the iPad a game changer?

Scott Susskind, IPG Lab CTO: I don’t know if I would consider it a “game changer.”  However, I do think it raises the bar.  We saw several tablet devices this year at CES that leveraged the Google Android platform that have some similarities to the iPad.  However, the iPad will quickly leapfrog the competition due to the maturity of the iPhone OS and breadth of the existing application ecosystem. The heavy lifting was already done. It allowed Apple to focus their efforts on smoothing out the user experience for this form-factor as well as developing special ports of business apps that make it an attractive device for the workplace.

That said, I think it will be a short-lived lead.  As the Android App ecosystem matures, the marketplace will swell with a variety of Android-based devices Devices that will either compete directly with the iPad, or fill smaller, niche markets that would be too costly for Apple to support through multiple hardware versions.  And since the content (and app) distribution model will likely be based on an open ecosystem, I would wager that the lion’s share of the market will be non-Apple inside of a few years. Continue reading “iPad: Game changer or iPod Touch for Boomers?”

Will net neutrality kill cloud gaming?

Will net neutrality kill cloud gaming? (Microsoft Xbox)Column originally featured on MediaPost

The title of this post is “Will net neutrality kill cloud gaming?” — and no, that’s not the wrong way around. While a handful of game developers just advised the FCC on the importance of net neutrality for the future of online gaming, and to an extent correctly so, there are cause-and-effects in play that also pose significant threats.

Let’s get some definitions out of the way. First off, for the purposes of this post, “cloud gaming” refers to games that are rendered in the cloud (i.e. on servers). In essence, this is the promise of services like OnLive, a gaming offering that portends high-quality gaming on the simplest of devices by centralizing the heavy lifting in the cloud. It’s not there yet, but the intent has many gamers’ hopes up for a day in the future when they can leave the hardware arms race behind. Read more.

Layers of influence reign at CES

Layers of Influence at CES 2010 (Lori Schwartz)Imagine a world where any screen you come into contact with has the capability to play multiple streams of content that are contextually relevant to you, to your gender, location and purchase habits.  Imagine that this content could take the form of video with additional layers of text, graphics or audio.  Then picture a powerful 4G network, with 80 megabits of data being delivered with HD quality video and 3D enhancements. Data would be fed back and forth to respond to interactions and navigation would be more primal, responding to touch and movement. Marketers would have a field day with targeting content based on demographics right down to the individual.  And imagine if the foundation of this world was presented to you at a yearly consumer electronics trade show…

While there were no earth shattering products or mind-blowing reveals at this year’s CES, the world I described above has been set in motion. Never before have so many consumer electronic companies all committed to embracing the same technology trends in such a way that the dividing line between competitive offerings is hard to see. All this sets the stage for what I’d like to call “layers of influence.”  Continue reading “Layers of influence reign at CES”

Is Waveface the future of screens?

Waveface-Light (Asus)With all the hype about 3D television, bendable OLED was not on the list of top CES breakthroughs from most reporters. In fact, the display wasn’t even in the main hall; instead it was tucked away, in just a corner of the Asus booth. “Waveface” is a few years off from hitting the consumer market, but the implications have the retailer in me excited, my eyes filled with the potential communications applications.

What are OLED screens? Micro thin, seamless, smooth, high definition video screens capable of bending around objects. To me it’s the coolest display at CES this year. Imagine a wrist watch where the band, the display, the case – everything – was a seamless video bracelet that wraps around your wrist. Sports scores, weather information, photos of your kids, all moving across the band in one continuous circle of light. Oh and probably the time as well. Continue reading “Is Waveface the future of screens?”

Get rid of the “TV” from “3D TV”

Get rid of the "TV" in "3DTV" (iStock)Walking around CES, one thing was very clear: The consumer electronics industry is betting big on 3D. Many approach the promise of 3D with a very bullish perspective, but I tend toward a bearish outlook.

3D has a number of obstacles in reaching consumers. For one, consumers are still confused about the HDTV transition, and just as the majority of the market is wrapping their head around the terms and technology, the industry is pushing for exponential layers of complexity. Refresh rates? 3D channels? Glasses? And that last one is perhaps the biggest hurdle.

As I went from booth to booth, I kept looking at the displays of the 3D TVs and asked myself the same question “why the heck do I need those glasses?” (I know the technical answer – but it was more an emotional response to the idea presented). Finally, at the fifth booth highlighting the solution, I started to think “if they convince me to wear those glasses, isn’t the real question ‘why the heck do I need the TV?’” Continue reading “Get rid of the “TV” from “3D TV””

Does CES still matter?

Does CES still matter?The CES floor is all abuzz with 3D, eReaders, and touch screen experiences but in a year where there’s pressure to deliver measureable results, should a brand care abut what’s a year is so ahead? The answer is yes!

Once consumers start experiencing 3D and touchcreen experiences in public spaces (dooh will have immediate deployments) the expectation for all content to deliver at the same level will be high.

Brands should be creating messaging and content for what’s to come.

Windows 7 is setting the stage for touch screen to be a standard. Flash is making its way to your living room through set boxes and connected TVs with power SOC (systems on a chip) that will enable interactivity and layers of information. And over the top solutions powered by broadband are creating web like experiences on HD screens.

The stage is being set for a visual and kinetic revolution and if your not prepared to leverage the solutions that are available, your brand will be left out in the cold.